"Nasty Cameroonians, coming to Greek South Cameroon and taking jobs from honest and hardworking Greeks". In Victoria 3, the wage of each social class is automatically determined as a result of a number of factors: the level of education/literacy/work qualification of the workers, the jobs on offer, the price of the goods they process at their workplace (which is influenced by many other local and global factors), the price of the goods their workplace produces, and the general economic health of the resource building that employs them. In most grand strategy games out there, if such a customization even exists, it is usually defined by simply toying with a slider choosing to pay a high wage means happiness for the citizens but reduced revenue for the state, and a low wage means the opposite. And this is largely due to its very nature as an economic simulator in particular, as opposed to, say, Crusader Kings 3, where the emphasis is clearly more on the personal narrative of the player and their medieval dynasty.Īn example of the game's complexity is something as simple and "grand strategy-y" as the salary of our country's citizens. The game is, predictably, a complex one - perhaps more complex than the developers' other strategy endeavours. The learning curve seems to be an issue of discussion in all Paradox games, and this applies to Victoria 3's case as well. We control the fate of a country of our choosing from 1836 up to the eve of World War II, and are called upon to use all means at our disposal (economic, political, social, diplomatic, martial) to lead our country to prosperity, cultural brilliance, and perhaps even world domination. Gameplay-wise, Victoria 3 plays like a "typical" real-time-with-pause strategy game by Paradox. The road to a Great Greece passes through South Cameroon. Which makes perfect sense, given that a typical Victoria session takes place between the years 18, years in which world-changing social developments took place that largely defined the world as we know it today. Unlike, for example, Stellaris, where the emphasis is on space exploration and "stellar LARPing", or Hearts of Iron IV where the focus is predictably on warfare, Victoria 3 clearly focuses more on the economic, socio-political and diplomatic realms. The above is a fairly straightforward description of the possibilities and crazy historical prospects that Paradox Interactive's latest Grand Strategy game can offer, though it probably makes things look easier than they actually are.
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